I BUILD SYSTEMSTHAT HELP PEOPLECHOOSE WELL.
- / PRODUCTS
- / BRANDS
- / LIVES

Staff Product Systems
I design at scale inside complex organizations. I focus on product logic, interface architecture, and component systems built for environments where the margin for ambiguity is zero. I am most useful where product behavior, organizational ambiguity, interface logic, and system constraints need to become one coherent operating model. This is not a portfolio of pretty screens. It is a ledger of decisions made under constraint, at scale, with measurable outcomes.
AGNC Studio
Strategic brand engineering and interface design for founders who need their positioning to function as infrastructure, not decoration. The work starts by extracting the rules already hidden inside the brand, then turning those rules into identity, product logic, content systems, and commercial architecture. AGNC operates at the intersection of design execution and commercial architecture for builders who need systems that hold under pressure.
Designing Clarity from Heartbreak
A memoir and methodology for people rebuilding from the inside out. Not a self-help book. Not a breakup manual. A narrative operating system: written from the wreckage of losing everything that was never actually mine to keep, and building something coherent from what remained. The book is the narrative layer. The app is the extraction layer, turning reflection into live identity preferences, decisions, and self-understanding.
Spotlight
Social Weather Report
A director-in-the-loop AI broadcast system for reading the city.
Social Weather Report turns live Angel Compass intelligence into recurring, character-led city reports. I designed the show format, persistent hosts, virtual studio, performance workflow, app-media tooling, and creative QA system that make each episode more repeatable without removing human judgment.
Selected Work
I am most useful when the problem has scale, stakes, and real complexity: whether that is a SaaS platform, a brand that needs a spine, or a world you are trying to bring to life on screen.

SuperCrew Studio
The Missing Frontend for AI Services
A white-label 'mission control' layer for AI dev shops and automation studios that turns invisible agent workflows into a client-safe, branded product surface.
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Landshark
A governed operating system for consequential decisions.
A relationship and decision system that connects evidence, lifecycle state, blockers, relationship memory, and human next-action guidance without turning consequential workflows into a black box.
View case studySheetFlow
From incomplete planning artifacts to reviewable interface structure.
An interactive, designer-controlled translation system that catches ambiguity before it becomes bad UI, turning fuzzy planning matrices into reviewable, component-aware wireframes.
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Angel Compass
A human-governed intelligence system for navigating the social city.
I designed and shipped a live consumer app and operator platform that turns Events, city Signals, cultural context, and permanent Spots into explainable recommendations.
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Social Weather Report
A director-in-the-loop AI broadcast system for reading the city.
Social Weather Report turns live Angel Compass intelligence into recurring, character-led city reports through a director-in-the-loop AI broadcast system.
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Amazon VTO
Continuity Across All AR Experiences
Unifying the Virtual Try-On experience across Amazon's categories to create a fluid, consistent, and immersive shopping journey.
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URL TV
The most respected interactive rap battle experience.
Interactive product design, branding, motion, and gamified fan engagement for live rap battles.
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Inlet TV
A place for people to come together to watch, chat, and interact with their favorite user-created TV streams.
Brand leadership, UX direction, and multi-device product design for a social internet TV platform.
View case studyAngel Compass
Angel Compass is a real-world intelligence engine for choosing where to go, when to go, and why a place fits the moment you are in.
It translates venues, timing, atmosphere, and social weather into usable guidance, turning restaurants, bars, lounges, events, and neighborhood patterns into a living map of real-world possibility.
The system reads more than location. It accounts for crowd behavior, environmental factors, field logs, mission fit, and temporary moments that change what a venue becomes from one hour to the next.
Angel Compass is not a review app. It is the decision layer for navigating the social city.
Project Eevee
Making a connected car feel like part of the home.
A personal ambient-computing experiment that turns a slow, app-centric vehicle routine into a voice- and state-driven interaction across familiar home surfaces.
Project Eevee asks a larger systems question: what should an experience feel like when human intent is instant, but the physical world takes longer to respond?
URLTV: Narrative Physics
A WebGL prototype turning live crowd energy into DOM physics.
Moving beyond static video players, this framework reads live audio telemetry from a URLTV battle to drive real-time WebGL physics.
When the room's energy peaks, the UI reacts: erupting in Cartesian plasma fire and physically shattering the video frame into falling glass shards using pure vanilla JavaScript.
Shonen.js
A CSS+JS animation and rendering framework designed to introduce cinematic physics and spatial depth into standard DOM environments. Shonen.js productizes visual impact, transforming flat, event-driven interfaces into highly reactive, physical environments. The architecture enables developers to deploy complex fluid dynamics, impact states, and particle systems seamlessly without relying on shallow, basic CSS transitions. It is not a standard UI animation library. It is a narrative physics engine for the web.
PULS
PULS is a moment infrastructure layer for turning presence, participation, identity, and consent into responsive digital systems.
It is designed for a future where users do not just interact with experiences: they control what they contribute, how they are remembered, and when their participation can be revoked.
Originally conceived for entertainment and social environments, the framework turns real-time behavior into permissioned interaction layers for live experiences, venues, media, fandom, and culture.
Type Zero
A solarpunk anime universe set in the aftermath of a planetary survival event, where advanced infrastructure, spectral technology, and engineered social systems quietly shape everyday life. Built across animation, interactive systems, and evolving fan participation, Type Zero is designed as a living storyverse: one that extends beyond the screen into community, identity, and real-world interaction.
It is also the mythic testbed for PULS: a storyworld where fan identity, participation, and canon-safe presence are treated as native infrastructure.

Anthony Gracey-Wright
Anthony Gracey-Wright is a product designer and creative technologist who turns ambiguous human, cultural, and organizational signals into products, media, and systems that help people see clearly enough to choose well.
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